Types

Types are a mechanic in FS3 which affects the way entites, such as players and mobs, deal damage to other entities.

Entities can be aligned to a type, which affects the damage they take; their attacks can also be aligned to a type, affecting the damage they deal. The type of an entity and their attacks do not need to be the same.

There are currently eight different types in FS3, as of Turn 78: Normal, Fire, Water, Electric, Plant, Ice, Light, and Dark. Additionally, an entity or attack can be Typeless, which causes it to be outside the type system entirely, with the damage it takes or deals being unaffected.

As of Turn 78, no players are aligned to a specific type.

Allignments
There are many things in FS3 that can be aligned to a type, including effects and mobs. Additionally, items can deal or boost typed damage.